![]() I'm probably less qualified to talk about this than them, but here are my two cents anyway: One of them is hiding in a treasure site (the Hall of the Ancestors near the southern ruined town), make sure you get him ASAP and level the hell out of him.a Sorcerer hero is a godsend in this scenario since you gain a damage type you wouldn't have access to otherwise.and which none of your opponents are resistant to.ĭisclaimer: I played the map on normal difficulty, so my approach may not work in Hard mode.ġ: The Theocrat has a bridge over lava next to his throne city, when you scout this out (I think you need to have a unit next to or on the bridge, but it could be that you just need to have it within vision range) you prove that he is able to build bridges over lava, making the Warlord declare war on him.Ģ: The two above me have some good info, listen to them. Also, Warlord units aren't immune to Ghoul Curse), and the Rogue doesn't really have a lot that'll work against you.Īlso, make getting the other two heroes an early priority. You have decent counters for the Warlord's physical damage (Banshees.gotta love banshees. In general, your priority should be Theocrat > Warlord > Rogue. When you do go after him make sure you do it with Arvik and that he has the Protection from Light and Bane of the Good skills.that's the only way you won't get slaughtered by all the spirit and fire he throws around. Make knocking him out your first priority - he really is a lot more dangerous than the other two in this scenario simply because he consistently hits your weakest resists. Cadavers are entirely disposable scouts that'll greatly extend your exploration radius around any active stacks even if they only last a few turns.ģ.) Don't let him build up to that point. Also, when running around with Arvik or any stack with Reanimators (which should be every stack as soon as you can afford it) make use of that cadaver creation ability. You're undead so your units and cities will ignore the happiness penalty from losing your scouts (which you will.most of them will get picked off by something), and resource pickups will help your economy a lot. If you have talked to the Warlord about the bridge already, that conversation should trigger him going hostile on the Theocrat.Ģ.) Scout like crazy. Level him up to chaos rift(and the neccery casting points) asap.īeyond that just make sure you can outproduce the ai while your dreadreapers take away there cities.ġ.) You need to go up to the Theocrat's area of the map, which should trigger a scripted conversation. If you have the hero from spire next to the town in the east(he was a sorceror in my case) In large numbers there a pain in the behind. Shirnes biggest advantage is there machine and quiet resistant to damage. That shoud allow you to keep reviving your units.Īlso reanimater are good city defenders(good damage ,heal undead from the go and lesser reanimate when upgraded) I suggest focusing of skills that allow you to reanimate your killed units(lesser reanimate for starters) Once you have 6 dreadreapers you are going to raze there town's. The enemy mostly just attacked east and north.įrom there it was basicly hold the line while getting dreadreapers. Now i fortify like hell itself is comming to claim me. I send rowlar to the capital to keep him safe and have my leader in the east town(the nearby ice tower thing has a hero for you if you conquer it btw). Go to the east destroyed town and clear it out before reanimating it. I get the troops near east, turn them into undead. I believe in one of the ruins but i am not entirely sure.Įast(where you start)south west and north. It was somewhere is the center of the map. 1: i stumbled upon it after most of them where dead.
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